![]() Is there something fundamental that I don't understand about these missions? I don't see how a single decision I made could have made me get through all the enemies faster, the only explosion triggered wasn't my fault at all. and intelligence secured from that raid was used to effectively dismantle the organization. mining the gas giants near-endless supply of helium-3 to fuel fusion reactors. XCOM units dispatched to conflict zone to assess situation with available allied units in support. As soon as I was able to move on there were no supplies left to mark, seeing as 2 supplies were escaping every single turn while the lost were holding me down. Total military alert, full XCOM rearmament. Many Missions, like Supply Raids and Guerrilla Ops, can offer large. ![]() ![]() Après cette rétaliation tu vas avoir ton premier supply drop et une grosse hausse de difficulté à cause des viper et des stunlancer. I basically wasted no time besides waiting one turn to let my sniper get into position on an apartment ledge, and once leaving concealment, to make a long story short, it was constant shooting, and since I didn't immediately eliminate the second pod upon encountering it that meant I was just dealing with waves of lost for 4 turns. 32 of players completed XCOM 2 on rookie the games easiest difficulty setting. Spoiler Alert 30 ennemis tués, 0 mort côté XCOM (mais 2 inconscients), chaud. It was a supply raid and with a sitrep of the lost, meaning I didn't have any time to lose. Is it normal to get completely fucked difficulty due to randomized encounters in WOTC? I can't say how much I've been enjoying the game lately, especially after picking up WOTC on sale, but this last mission not only fucked my squad over but lost me contact over a region despite it being a SUPPLY RAID! I thought those weren't vital to the mission?
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